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	<title>XNA &#38; Direct3D</title>
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	<link>http://direct3d.wordpress.com</link>
	<description>Learning about XNA and DirectX API</description>
	<lastBuildDate>Tue, 08 May 2007 04:41:49 +0000</lastBuildDate>
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		<title>XNA &#38; Direct3D</title>
		<link>http://direct3d.wordpress.com</link>
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		<item>
		<title>Pretty darn easy to map xbox 360 gamepad and keyboard keys</title>
		<link>http://direct3d.wordpress.com/2007/05/07/pretty-darn-easy-to-map-xbox-360-gamepad-and-keyboard-keys/</link>
		<comments>http://direct3d.wordpress.com/2007/05/07/pretty-darn-easy-to-map-xbox-360-gamepad-and-keyboard-keys/#comments</comments>
		<pubDate>Tue, 08 May 2007 04:31:00 +0000</pubDate>
		<dc:creator>priyajeet</dc:creator>
				<category><![CDATA[Code]]></category>

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		<description><![CDATA[

if (GamePad.GetState(PlayerIndex.One).Buttons.A
            == ButtonState.Pressed)
{
    // Do something
}
The IDE just gives you choice of buttons (button is A in the case above) as soon as you press a . after Buttons above.
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=direct3d.wordpress.com&blog=1037941&post=11&subd=direct3d&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><font color="#006699" face="Courier New"></p>
<pre>
if (GamePad.GetState(PlayerIndex.One).Buttons.A
            == ButtonState.Pressed)
{
    // Do something
}</pre>
<p></font>The IDE just gives you choice of buttons (button is A in the case above) as soon as you press a . after Buttons above.</p>
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			<media:title type="html">Darth</media:title>
		</media:content>
	</item>
		<item>
		<title>How to use VS 2005 or Orcas Pro/Team Edition</title>
		<link>http://direct3d.wordpress.com/2007/05/05/how-to-use-vs-2005-or-orcas-proteam-edition/</link>
		<comments>http://direct3d.wordpress.com/2007/05/05/how-to-use-vs-2005-or-orcas-proteam-edition/#comments</comments>
		<pubDate>Sat, 05 May 2007 21:32:51 +0000</pubDate>
		<dc:creator>priyajeet</dc:creator>
				<category><![CDATA[IDE]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://direct3d.wordpress.com/2007/05/05/how-to-use-vs-2005-or-orcas-proteam-edition/</guid>
		<description><![CDATA[So with help from Benjamin Nitchke&#8217;s book and the dude himself, I got the XNA files to run under my Visual Studio Orcas Team Edition.
The trick is to create the project in the express edition, and then copy over the files replacing your existing VSpro project files. Main files to copy over are the Game1.cs [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=direct3d.wordpress.com&blog=1037941&post=10&subd=direct3d&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>So with help from <a href="http://abi.exdream.com/">Benjamin Nitchke&#8217;s book and the dude himself</a>, I got the XNA files to run under my Visual Studio Orcas Team Edition.</p>
<p>The trick is to create the project in the express edition, and then copy over the files replacing your existing VSpro project files. Main files to copy over are the <font color="#006699" face="Courier New">Game1.cs</font> and the <font color="#006699" face="Courier New">Program.cs</font>. Copy over the icon and png file too if needed. Then in VSpro add existing item, and add all those files.</p>
<p>Then you need to add 2 dll references manually -<br />
<font color="#006699" face="Courier New">Microsoft.XNA.Framework<br />
</font><font color="#006699" face="Courier New">Microsoft.XNA.Framework.Game</font></p>
<p>Lastly if you are on Vista x64 or XP x64, you need to goto the project properties &#8211;&gt; Build &#8211;&gt; change platform target to be x86. This is because XNA doesnt run under 64bit. Start debugging and all works!</p>
<p><a href="http://img185.imageshack.us/img185/6706/idevp4.jpg" title="Orcas"><img align="absMiddle" width="424" src="http://img185.imageshack.us/img185/6706/idevp4.jpg" alt="XNA under Orcas" height="232" style="width:424px;height:232px;" /></a></p>
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			<media:title type="html">Darth</media:title>
		</media:content>

		<media:content url="http://img185.imageshack.us/img185/6706/idevp4.jpg" medium="image">
			<media:title type="html">XNA under Orcas</media:title>
		</media:content>
	</item>
		<item>
		<title>XNA wants C# Express Edition, hate that.</title>
		<link>http://direct3d.wordpress.com/2007/04/30/xna-wants-c-express-edition-hate-that/</link>
		<comments>http://direct3d.wordpress.com/2007/04/30/xna-wants-c-express-edition-hate-that/#comments</comments>
		<pubDate>Mon, 30 Apr 2007 17:47:49 +0000</pubDate>
		<dc:creator>priyajeet</dc:creator>
				<category><![CDATA[IDE]]></category>

		<guid isPermaLink="false">http://direct3d.wordpress.com/2007/04/30/xna-wants-c-express-edition-hate-that/</guid>
		<description><![CDATA[I already have a team edition of Visual Studio, and I upgraded to the new Visual Studio 9.0 &#8220;Orcas&#8221; but still XNA stuff requires the Express Edition. Thought by now they would have fixed that. Too many versions are now on my system.
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=direct3d.wordpress.com&blog=1037941&post=6&subd=direct3d&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I already have a team edition of Visual Studio, and I upgraded to the new <a href="http://msdn2.microsoft.com/en-us/vstudio/aa700831.aspx">Visual Studio 9.0 &#8220;Orcas&#8221;</a> but still XNA stuff requires the Express Edition. Thought by now they would have fixed that. Too many versions are now on my system.</p>
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			<media:title type="html">Darth</media:title>
		</media:content>
	</item>
		<item>
		<title>Getting 2 books soon about XNA and DirectX.</title>
		<link>http://direct3d.wordpress.com/2007/04/28/getting-2-books-soon-about-xna-and-directx/</link>
		<comments>http://direct3d.wordpress.com/2007/04/28/getting-2-books-soon-about-xna-and-directx/#comments</comments>
		<pubDate>Sat, 28 Apr 2007 19:46:23 +0000</pubDate>
		<dc:creator>priyajeet</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[DirectX]]></category>
		<category><![CDATA[MDX]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://direct3d.wordpress.com/2007/04/28/getting-2-books-soon-about-xna-and-directx/</guid>
		<description><![CDATA[These come highly recommended.

Professional XNA Game Programming: For Xbox 360 and Windows
Beginning DirectX 10 Game Programming

More books:
http://letskilldave.com/archive/2007/03/13/Upcoming-XNA-Game-Studio-Express-books_2E002E002E00_.aspx
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=direct3d.wordpress.com&blog=1037941&post=4&subd=direct3d&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>These come highly recommended.</p>
<ul>
<li><a href="http://www.amazon.com/Professional-XNA-Game-Programming-Windows/dp/0470126779/ref=pd_bbs_sr_1/002-8321022-1499244?ie=UTF8&amp;s=books&amp;qid=1177788820&amp;sr=8-1"><strong><em>Professional XNA Game Programming: For Xbox 360 and Windows</em></strong></a></li>
<li><a href="http://www.amazon.com/Beginning-DirectX-10-Game-Programming/dp/1598633619/ref=pd_bbs_sr_1/002-8321022-1499244?ie=UTF8&amp;s=books&amp;qid=1177789372&amp;sr=8-1"><strong><em>Beginning DirectX 10 Game Programming</em></strong></a></li>
</ul>
<p>More books:<br />
<a href="http://letskilldave.com/archive/2007/03/13/Upcoming-XNA-Game-Studio-Express-books_2E002E002E00_.aspx">http://letskilldave.com/archive/2007/03/13/Upcoming-XNA-Game-Studio-Express-books_2E002E002E00_.aspx</a></p>
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			<media:title type="html">Darth</media:title>
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	</item>
		<item>
		<title>Hello world!</title>
		<link>http://direct3d.wordpress.com/2007/04/28/hello-world/</link>
		<comments>http://direct3d.wordpress.com/2007/04/28/hello-world/#comments</comments>
		<pubDate>Sat, 28 Apr 2007 18:38:13 +0000</pubDate>
		<dc:creator>priyajeet</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[ #include &#60;iostream&#62;
int main()
{
    std::cout &#60;&#60; &#8220;Hello World!&#8221; &#60;&#60; std::endl;
}
More:
http://www2.latech.edu/~acm/HelloWorld.shtml
http://www.roesler-ac.de/wolfram/hello.htm
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=direct3d.wordpress.com&blog=1037941&post=1&subd=direct3d&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p> #include &lt;iostream&gt;</p>
<p>int main()<br />
{<br />
    std::cout &lt;&lt; &#8220;Hello World!&#8221; &lt;&lt; std::endl;<br />
}</p>
<p>More:<br />
<a href="http://www2.latech.edu/~acm/HelloWorld.shtml">http://www2.latech.edu/~acm/HelloWorld.shtml</a><br />
<a href="http://www.roesler-ac.de/wolfram/hello.htm">http://www.roesler-ac.de/wolfram/hello.htm</a></p>
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			<media:title type="html">Darth</media:title>
		</media:content>
	</item>
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